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One way in which a large number of fruit can be generated is the falling fruit at the end of a level trick. All bubbles after the death of the final baddy are turned into fruit, there are three ways in which this can be achieved.
Automatically Awarded Fruit
At the end of certain levels all bubbles will be turned to fruit regardless of the players actions.
Level |
Items Generated |
Points |
1 |
|
700 |
5 |
|
700 |
10 |
|
700 |
15 |
|
700 |
20 |
|
700 |
25 |
|
700 |
30 |
|
700 |
35 |
|
700 |
40 |
|
700 |
45 |
|
700 |
50 |
|
700 |
85 |
|
700 |
86 |
|
700 |
92 |
|
700 |
93 |
|
700 |
94 |
|
700 |
The second method of turning bubbles into pick-ups is to match the tens and hundreds in your score at the end of a round. So for example a score of XXX11X, XXX22X, XXX33X etc. (X represent any number - these are not important - so 345220 would be a valid score is the tens and hundreds are both 2.
Final 3 Score Digits |
Items Generated |
Points |
000 |
|
700 |
110 |
|
700 |
220 |
|
700 |
330 |
|
700 |
440 |
|
700 |
550 |
|
700 |
660 |
|
700 |
770 |
|
700 |
880 |
|
700 |
990 |
|
700 |
The final method is for a 2 player game only. For this both players much match their tens and hundreds scores with each other. Unlike in the previous method the tens and hundreds in a single score do not need to be the same - just be the same as the other player. The type of pickup generated is decided upon by the number in the tens.
Number In Tens |
Items Generated |
Points |
0 |
|
700 |
1 |
|
700 |
2 |
|
700 |
3 |
|
700 |
4 |
|
700 |
5 |
|
700 |
6 |
|
700 |
7 |
|
700 |
8 |
|
700 |
9 |
|
700 |
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