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Bubble Bobble - Generated Items - Falling Fruit

One way in which a large number of fruit can be generated is the falling fruit at the end of a level trick. All bubbles after the death of the final baddy are turned into fruit, there are three ways in which this can be achieved.

Automatically Awarded Fruit

At the end of certain levels all bubbles will be turned to fruit regardless of the players actions.

Level
Items Generated
Points
1
700
5
700
10
700
15
700
20
700
25
700
30
700
35
700
40
700
45
700
50
700
85
700
86
700
92
700
93
700
94
700

 

Matching Tens And Hundreds

The second method of turning bubbles into pick-ups is to match the tens and hundreds in your score at the end of a round. So for example a score of XXX11X, XXX22X, XXX33X etc. (X represent any number - these are not important - so 345220 would be a valid score is the tens and hundreds are both 2.

Final 3 Score Digits
Items Generated
Points
000
700
110
700
220
700
330
700
440
700
550
700
660
700
770
700
880
700
990
700

 

Matching Both Players Tens And Hundreds Scores

The final method is for a 2 player game only. For this both players much match their tens and hundreds scores with each other. Unlike in the previous method the tens and hundreds in a single score do not need to be the same - just be the same as the other player. The type of pickup generated is decided upon by the number in the tens.

Number In Tens
Items Generated
Points
0
700
1
700
2
700
3
700
4
700
5
700
6
700
7
700
8
700
9
700

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